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One of the fantastic additions

2009-01-02 15:03

 

As a hybrid of Warrior, Warlock, Mage, and even Shaman the play style of Death Knights is very different. The familiar rage, mana, and energy bar is replaced with a system of runic energy that powers pairs of blood, frost, and unholy runes. On the tanking totem Death Knights are somewhere between Paladin and Warrior, but they can assume the role of primary tank if needed. Death Knights are also billed as the anti-spell tank. Death Knights come with three talents: Blood, Frost, and Unholy. In crafting the Death Knight class Blizzard wanted to give players the ability to create talent build hybrids and have them be viable in various situations. During beta it was established that Frost was the tanking mechanic, Blood was the PVE mechanic, and Unholy was the PVP mechanic. However having seen the talent builds post-launch it looks like hybrid builds are just as viable as pure builds.

One of the fantastic additions to Wrath of the Lich King is phased content, which helps immerse you into the world and story. This phasing content begins in the Death Knight starting zone and continues through-out much of Northrend. There's even an in-game cinematic, but you'll have to find that out for yourself!

There are MANY new story arcs introduced in Northrend. The primary is a war between the Dragon Aspects. This is not featured in the cinematic but it currently consumes half of the expansion content. The epicenter of this war occurs in the zones of Dragonblight and Coldarra. For the first time you'll be able to see three of the dragon aspects in one zone: Alexstrasza (Queen of the Dragons), Ysara (sleeping away in the Emerald Dragonshrine) and Nozdormu (a brief encounter within the Bronze Dragonshrine). Malygos (Lord of Magic) in Coldarra has turned hostile and declared war on all magic-wielding mortals and the other aspects. The only other aspect not present is Deathwing although his Obsidian Dragonshrine exists in northwestern Dragonblight.

In Wrath of the Lich King mounted combat is literally a blast. Nearly every race gets a signature vehicle. Demolishers, Forsaken Catapults, Siege Engines, Flying Machines, Bombers, and Goblin Shredders all exist within small areas for quests. Though available in many quest vehicles have a larger role within the automatic PVP zone of Lake Wintergrasp and the new Normandy Beach-styled battleground called Strands of the Ancients. In response to other PVP centric MMOs Blizzard also introduced PVP hotspots with the zone of Grizzly Hills. Within these areas there are battles raging between Alliance and Horde NPCs. Each faction has about five quest givers. When you accept the quests you are automatically flagged for PVP and told to go kill opposite faction NPCs or players with-in a contained areas. You are free to travel outside the area, but the PVP flag will stay active as long as the quest is in your log.

While most of quests focus on the on-going war with the Lich King and his armies there is also lots of side content like the war between the Dragon Aspects. The Scarlet Onslaught, an extremely racist sect of the Scarlet Crusade, has landed on Northrend with the intent of purging the lands of all enemies including the Alliance and Horde. As servants of the Lich King the ancient Nerubians' underground kingdoms of Azjol-Nerub and Ahn'kahet is available as instances in Dragonblight. Fans of the Frozen Throne will enjoy seeing the Faceless Ones debut within Ahn'kahet and Icecrown.

Other than the larger than expected price tag of $40, I will say this expansion is by far a much better expansion than The Burning Crusade.

If you are totally new to World of Warcraft then before buying Wrath of the Lich you will need to buy the classic WOW and the Burning Crusade expansion. I believe Blizzard released a combo-pack that includes both for $40. However I will warn you, like I do all my friends, to be cautious. World of Warcraft has an uncanny ability of turning players into addicts.

 

 

 

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